Army of Two: Co-op moves revealed
September 12, 2007
Army of two, the name speaks for itself doesn’t it?
EA’s TPS is one of the first games to almost completely rely on cooperative play,
and has shown us EA shows no mercy with it’s competition.

Two skull-masked men with guns… sounds badass right?
These two unknown men’s primary goal is to fight through an aging war, and through political conspiracy. This TPS game has said some missions will be impossible without a personal buddy with you, so if you’re just with AI, you better be able to cover them…stupid AI.
Well the latest news with this game is that it has a meter at the top of the screen called agro.
This meter of red shows your characters aggression level, and obviously the more aggression the better. There has also been release of coop feature between you and your buddy. Here’s the list:
1. Boost: one person stands up against wall and holds hands out while person two gets lifted up. Second person can then reach down and pull first person up.
2. Rappeling: one person holds rope while other one scales down side of building or a large wall.
3. Back to Back: Both players go back to back to cover each other’s non-armored backsides.
4. Makeshift cover: Players can tip over tables, and other objects to create cover. Players can also pick cover up and carry around with them. Car doors can be ripped off to provide a shield.
5.Death: Player that died will have to run away from “the light” while the other player goes through a button-mashing sequence to perform CPR.
6.Driving: All vehicles need one player to drive and the other to man the turret. Known vehicles are hovercraft, fork lift, jeep, buggie and a boat.
7.Ammo: If one player runs out of ammo, the other player can give him part or all of his magazine. Also players can trade guns at anytime.
8.Emotes: Both players can do a range of emotes from slapping each other to pretending to play on an imaginary guitar. Also characters will communicate a lot and talk trash to one another. For example when Salem was healing Rios, Rios said “Where did you learn first aid, butcher school?”
9.Healing: When one player is injured, the other player must run over to him and either drag him to a safe area or heal him in that spot. This is a mini game where the player who is healing must go through a button mashing sequence and shove tampons in the other players wounds. This is a real tactic used by real life PMCS.
So another incredible game for the year 2007.
In stores November 15 for PS3 and 360.
~Harrison Armstrong~